Yano

Stone ledgeS – lookdev

First version of 1-unit-wide and 3-units-wide stone ledges. Both will be placed on mostly flat parts of volcanic cave walls. Their different widths force Russell to dynamically adjust the width of his grab while climbing. It is possible I will use carvings of Linear A instead of Gods’ symbols, but I am not sure yet.

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Russell Vault & Mantle

In this post, we’ll cover the new movement capabilities for our character, Russell, and improvements in our version control system. New Movement Mechanics Vault and Mantle Russell can now perform vault and mantle movements. These additions allow Russell to climb over obstacles and navigate the environment more dynamically. Our first implementation focused on ensuring smooth

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Climbing pt.2

Enhancing Russell’s Climbing Abilities Here are the latest updates on the climbing mechanics we’re developing for Russell: Current Capabilities Ledge Jumping: Russell can now jump from ledge to ledge, provided they are at the same height. This allows him to traverse horizontal gaps effectively. Vertical Movement: Russell can climb up and down ledges, making it

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Climbing pt.1

After a couple of days of hard work, I have managed to build the first version of the climbing system for Russell. This initial version allows Russell to interact with ledges and start climbing, but there are still some issues to iron out. One of the main challenges I’m facing is with the positioning of

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